

She's the most valued and loved, but the workers are the ones going around making decisions, together. Those emotions get inhaled and experienced by their neighbors.Ĭaste is primarily by birth, though worker drones are able to become queens.īUT. They communicate through touch of antennae AND through farting their emotions. Or if my science is wrong, then "like this novel idea I'm proposing even if it is based on ignorance of irl stuff." Most pop-based mechanics would have to be adapted or reworked, and that could lead to some exotic empire. Then, planetary and governmental developpement would only change those fixed pops. Stretch/exploit game mechanics: we could have a species that colonize a planet with an "alien" number of "pops", either fixed or based or equal to its size (e.g.to not be overpowered (whereas leviathans can be), these lifeforms would have severe drawback, like a very low growth rate, or some inhability to achieve anything if not totally focused one one task, etc. Also, "nanite" organics like intelligent amoeban colonies. An extradimensional species could be doomed to our dimension, but would benefit from tremendous hyperspatial technology.

A species of star eaters would grow a pop each time a star is collapsed into a black hole. Or a pop could send a feeble copy of itself through hyperspace to fight or colonize, like a sub-spatial pseudopode. For example, a (grounded) pop could also be a (landed) ship. We also have "less" exotic forms, but most of them are treated as animals: crystalline life-forms that were very alien until the lithoids, plasma life-forms (Space Clouds), gaseous life-forms. Basically, the more huge in space and time, and trans-dimensional, the more alien.

Varied Hive Minds: I don't play hive minds but I'm under the impression that they merge two concepts: a consensual assembly/colony of individuals, yet interchangeable, and a central intelligence with peripheral/delegated activers and sensors (like Zergs in SC).
